LEACB has been through three major versions. v1 was a basic HTML page. v2 introduced Three.js and the floating panel navigation. v3 — the version you're looking at now — is a complete ground-up rewrite with extreme animations, post-processing bloom, and a fully modular architecture.
Everything. The 3D scene now features five geometric objects with individual rotation patterns, UnrealBloomPass post-processing for that intense sci-fi glow, and 3000 particles with breathing animations. The grid floor and four-point lighting create depth.
On the UI side: glass-morphism with backdrop-filter: blur(20px), a social bar with
GitHub and LinkedIn icons, a blog grid section, an HUD FPS counter, and a completely redesigned
loading sequence showing individual module status.
LEACB v3 follows one rule: every pixel earns its place. No decorative filler. Every animation serves either orientation (telling you where you are) or feedback (responding to your actions). The cyan-purple-gold palette was chosen for maximum contrast on dark backgrounds with minimal eye strain.
"Design is not how it looks. Design is how it works." — Steve Jobs
assets/ascii.txtv3 is the foundation. Now I'll iterate: custom shaders for backgrounds, GPGPU particles, interactive 3D project showcases, and potentially a WebGPU upgrade when browser support matures. LEACB will keep evolving as I learn and build.